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Bethesda Game Studios prepares three « big and crazy » games

Game designer, producer and just an important bump Bethesda Game Studios Todd Howard (TODD HOWARD) told Dice that he and his colleagues are currently working on three major projects, not counting Fallout 4.

According to Howard, The developers are currently busy than ever. In the near future, of course, support Fallout 4: a series of additions, tools for modifications Creation Kit, as well as a rethought survival regime. But in the long run Bethesda As many as three games. According to Todd, these are “big and crazy” ideas that are noticeably different from what the studio did before. Nevertheless, mysterious games still correspond to the style Bethesda.

Howard hinted that you should not wait for the announcements in the near future. Firstly, at first developers should deal with the content for Fallout 4, And secondly, the studios liked to arrange public presentations as close as possible to the release. This approach worked perfectly with the last Fallout, Todd counts.

Surely one of these mysterious games is The Elder Scrolls VI. But the other two.

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The best comments

Folych became a bad folish, but good Elder Schrolls, so that the sixth scrolls should be excellent. This is how their profile, unlike Folych.

I don’t know, with each game of interesting quests there are less and less, and pumping and mechanics are sliding in more and more simplification. Is it possible that the elaboration of the world, that Skyrim, that 4 Fallut is excellent in this regard, but the world without interesting tasks and moral elections, whether it is needed? I honestly worry about 6 tes, Skyrim lowered the bar, as for me, the last Follaut is even stronger, I am afraid as if new scrolls did not become the next step of Dawngraid.

I absolutely disagree with you. https://goldspincasino.uk/bonus/ For example, no game gives me such sensations as games from Betesda, whether it be Morovind or Folaout 4. Well, I just don’t know such games to give the same experience in the open world – the sandbox where you do not play, namely you live. Let not long, a couple of another hundred hours. I found something similar only in games from Rockstar, and then far from this extent. When you launch a new game from Betesda, then a holiday on your soul, go wherever you want, do what you want, in front of you is a whole world. And after the world of Folych 4, the world of the Witcher seems to be absolutely static decoration, which was created only for the story of the story and presentation of the plot. And in Folych, for example, I can play a half -naked and insane drug addict, constantly be in a break, in search of drugs, kill those who I do not like, and then store their carcasses in parts in the bathroom. I have never met such a gameplay wagering anywhere else. And if you hang up the game with mods, then the variations of roles increase many times.

I would call this a self -hypnosis that remains from Morovonda, yes, Morovind gave this very “New Game Expirience”, but all that was next only a miserable parody. In my opinion, the justification of Skyrim and the foul is the cry of the soul caused by nostalgia for the old. But without serious changes and improvement, they will not be able to give what they expect from them, because people are not “the same” but “the same sensations + something new”. But it is useless to deny that the games from the gem do not satisfy this pattern. The fact that every time all big sales is not the merit of the game, it is just a brand, advertising and a constantly growing audience of players, which the publisher is constantly trying to expand the rendering and simplifying the game. And I will not believe that people who played hundreds of hours in Morovind or the first fouls can also play hundreds in Skyrim or 4 Falls. You can’t be so blind so as not to notice that the series with every new game loses the giant part. At the same time, I have no complaints about those who simply did not find Morovind or the first followers. I just don’t understand why they are trying to prove that Skyrim or 4 Falls are wonderful games for those who have already seen wonderful games from this studio before, and knows that they can be better.

And after the world of Folych 4, the world of the Witcher seems to be absolutely static decoration, which was created only for the story of the story and presentation of the plot.

I can’t pass by such a statement, if we talk about statics, then the world of 4 fall is just dead, and if the world of the witcher was created to serve the plot, then the world of the foul is drawn in this case with the only goal, to scatter auto -generated garbage on it.

And in Folych, for example, I can play a half -naked and insane drug addict, constantly be in a break, in search of drugs, kill those who I do not like, and then store their carcasses in parts in the bathroom. I have never met such a gameplay wagering anywhere else.

In the first two Folych you could do this, even in New Vegas there were attempts to repeat something like that, but in 4 this is not, it is simply not. How the world reacts to the fact that you play the role of a drug addict? You are avoided NPS? They scold you? No, they do not care like the gray world, for the world you are “a native of the shelter 111 who is looking for a son” and no one else, the role 1, and it is revealed, it is dug up, no matter how you can an uncleaning, for example, you can shoot Valentine when you find or a dog. I think it is already clear on this example that there is no waging simply, if the world does not react to your actions, then you do not exist in it. Knowing what was in 1-2 folla the current option is just a delicious spit, and not a pain.
Compared to the same witcher, there is a thoroughly spelled out character with a giant background, a fully formed worldview and a system of values, history develops within this framework, you are a witcher and no one else, but even within these framework there is a place to turn around. IMHO Poles adequately implemented the RPG system in the framework that the character is only a “witcher”. While in the 4th fola the only attitude that is given “Father is looking for a son” is given, and what this father begins to do, who only saw a couple of hours ago (by his time) how his wife was pulled out of the child’s hands and let the charge of fraction in the face? That’s right, he begins to climb the garbage dumps, collect any garbage from the gavna and sticks and build shelters for homeless people … You can’t say anything, you will play the roles perfectly ..

In my opinion, to compare the witcher and this Follaut is a useless undertaking, a series of a witcher is a single story of 7 books and 3 games of one after another, the fouls from the Hizard are just a common game world and completely incoherent plots on the same base from the Tesov, you need to compare falls more with maincraft or all sorts of mmovits such. But in this field he will still yield to them, Maincraft certainly.

The main thing is that they do not cut even more than the pumping that was in Skyrim and did not remove the fact that the skills are pumped during their use. I would also like to build houses from Skyrim, where we build it only for ourselves, and not discuss 20 villages with dozens of inhabitants. Although IMHO even just customization of furniture and decor in the purchased houses would be enough.

As I understand it, their style means the release of mediocre ned-rpg with a bias in the simulation of homeless people? If so, then we diverge.

Fallout 5 ?? lol even cats wait a year, and then there is a gazebo. And on Wii U comes out?

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They go to Morra for the atmosphere, and not for quests. The quests are dull there. This is me as a person three times past Glavkvest, and most of the secondary ones I say. The best quests in the TES series were and remain in the field.

There were excellent quests in the field, I still remember the branches of the dark brotherhood and thieves guild. I can go there, only this will not add good quests in the new part. But who knows, maybe they will take up the head, which I very much doubt, looking at what they are doing now. It’s sad, sad ..

This approach worked perfectly with the latter Fallout, Todd believes.
Yeah, the people hoped for the reputation of the gazebo and bought a cat in a bag, as it turned out in vain and the gazebo specifically spoiled the karma with such miscarriages.

Better they continue to support good developers, such as Shinji Mikami and Arcane Studios. Just in general, they are invested in them, without leaving an extra budget for themselves. The gazebo helps the talents is better than trying to make a game yourself.

Well, in the end, he told what these guys will be busy with the next 15 years (and then if they suddenly do not decide that the ancient Gamebryo is time to replace, then all 20), the first will be “Fallout Online” is Mod for Teso textures MMO, then before the release of the new Clone The Hit’s simulator will be released, the Tauerdefens type, and will proudly have in the name the reduction of t.E.S. Well, the final of course will be Another homeless simulator TES 6. I sincerely hope that they concluded from Skyrim and Feila, all the same, you need to entertain the player, because in the genre of sandboxes “have fun” there are sandboxes and more variable.

edited by the deadpool

Looks like to wait for a role -playing game with detailed dialogs, an interesting plot and a complete absence of grind.

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